How we tech programming:
- Individually, 1 on 1 with the teacher
- Adapt the program to the goals and objectives of the student
- Personal schedule and intensity of classes
Online 3D modeling course for kids 10 and up – use your imagination to do whatever you want in 3D
Do you feel that your child is a creative person? Help him or her discover the facets of their individuality. 3D modeling is one of the most popular, interesting and in-demand trends. It is the digital art of today, which is the future.
It is recommended to start learning 3D graphics at school age. No special computer skills are required from the child: their desire to start modeling in an animated environment is enough.
What will we study?
We teach children the principles of computer animation programs in Blender. Using these professional products schoolchildren will be able to create their own 3D objects and worlds and take their first steps into the fascinating world of three-dimensional object creation.
Classes are held in the form of a game, individually with a teacher. Teachers of our courses have an extensive experience in teaching schoolchildren and are themselves professional 3D designers.
3D Blender learning programme
Introduction to Blender
What is 3D and which sections it is divided into (Modeling/Sculpting, UV mapping, Texturing, Light exposure, Camera exposure, Animation, Render). Learning the interface.
Creating the first work “Jug”
A study of point, edge and polygon modes and how they work, as well as meshes. Using these tools, we finish our first work.
Modeling the “Sword” job
Completely assimilate the mirror modifier. Learn to create, delete and fully edit points and polygons. Will learn the extruder tool, the chamfer tool, and the polygon squeeze tool.
Creating your own character
Reinforce your knowledge of modifiers, and meshes. We start from scratch when we build the body and head of the character, and study shadows and how they are applied.
Working out your character
Creating accessories, working out the details. Backgrounds, as well as the scene.
Lighting in Blender
Student will create a light and set it in the scene, learn how light works in Blender from the technical part. Settings for the color of the light, the strength of the light, and the radius.
Camera Action
Creating a camera, what the difference between perspective and orthogonal projection, what the depth of field is, what one or another setting affects.
Materials and textures
Basic material settings such as Base color, Roughness, Sheen, Metallic, Specular, Emission.
Render your project
Image and model formats, analyzing modes, as well as using engines.
Studying references and creating new projects
Creation of a new character, as well as locations, interiors, selection of references, levels of detail.
Animation, sculpting and creating more realistic 3D models
Understanding UV layouts and correct topology, texture maps and images overlay method, creating custom textures.
Own Portfolio
Creating your own portfolio, placing all the projects and knowledge of the student.
In this course, your child:
- Will learn the basic, paramount principles of computer modeling;
- Learn to work in one of the most popular 3D-editor Blender;
- Will be able to model their own three-d worlds and three-dimensional models of various objects;
- The young designer will learn how to work competently with materials and textures in a computer environment;
- Apply them to three-dimensional models and create incredible visual effects in games and commercials;
- Try their hand at developing animated videos.